
Map Overview
Samoa is a tropical Polynesian control map with three sub-maps: Beach, a coastal village area; Ruins, an ancient overgrown temple complex; and Village, a traditional island settlement.
Samoa is one of the newer control maps and features distinctive Polynesian architecture with water edges creating environmental hazards throughout.
Beach and Ruins both have water flanking the control zones, rewarding heroes with knockback.
Village is more enclosed and favours close-range compositions.
Each sub-map requires distinct positional awareness due to the water edge threats.
Attack Strategy
On Beach, immediately establish control of the right-side elevated hut — this position overlooks the entire beach capture area.
Use tank knockback abilities to threaten water edge eliminations throughout all three sub-maps.
On Ruins, push from the stone walkway approach rather than through the water-level path.
On Village, enter from both flanking paths simultaneously rather than the central corridor.
Contest aggressively on all sub-maps — Samoa rewards teams that fight for position rather than waiting for ideal situations.
Defense Strategy
On Beach, hold from the elevated hut structure with a long-range hero to control the approach.
On Ruins, use the temple upper level walkway to fire down on attackers using the point below.
On Village, hold the corner of the main path approach rather than standing in the point centre.
Use Roadhog, Orisa, or Wrecking Ball to threaten water edge environmental kills throughout all three sub-maps.
Key Positions & High Ground
Beach Elevated Hut: An elevated wooden structure on the right side of the Beach point that provides dominant angles over the capture area.
Ruins Upper Temple Walkway: A raised stone walkway running along the ruins that overlooks the point area with strong sightlines.
Village Flanking Path: Side paths running around the village perimeter that allow approaching the point from unexpected angles.
Water Edges: Throughout all three sub-maps, the water's edge is an environmental hazard accessible through knockback abilities.
Chokepoints to Control
Beach's coral reef approach creates a natural chokepoint — defenders hold behind the reef clusters effectively.
Ruins' temple entrance is a narrow approach that can be held from the inside.
Village's central corridor is a direct chokepoint that defenders use to force frontal fights — bypass through the side paths to prevent this.
Ultimate Usage Tips
On Beach, Roadhog hook toward the water edge is an instant environmental kill.
Orisa Javelin Spin at the Ruins temple entrance shoves multiple enemies back through the chokepoint.
On Village, Earthshatter through the central corridor catches all defenders simultaneously.
Juno's Orbital Ray on any sub-map accelerates the team's fight, particularly effective in Beach's open capture area.
Common Mistakes to Avoid
Teams ignore the water edges on all three Samoa sub-maps and miss consistent environmental kill opportunities with tank abilities.
Always position your tank to threaten the water.
On Ruins, attackers approach through the water-level path instead of the elevated stone walkway, fighting uphill.
On Beach, teams ignore the elevated hut and fight in the open, giving defenders a height advantage throughout.
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