
Map Overview
Oasis is a futuristic Middle Eastern city control map with three sub-maps: City Center, featuring the dangerous active road crossing; Garden, an outdoor park area; and University, a research campus with elevated platforms.
City Center is unique for its active cars that deal lethal damage, creating instant environmental kills for heroes with knockback.
Garden is a classic outdoor control fight with an elevated platform.
University is a large open area with a second-floor balcony overlooking the point.
Oasis rewards teams that master the environmental hazards and positional nuances of each sub-map.
Attack Strategy
On City Center, immediately position your tank to threaten pushes toward the traffic lane — Roadhog hooks, Orisa shoves, and Sigma Accretions toward the road deal instant eliminations.
On Garden, contest from the elevated right platform before pushing the ground-level point.
On University, take the upper-level balcony approach immediately — teams that hold the balcony consistently hold the point.
Be aggressive about using knockback to create city center traffic kills.
Defense Strategy
On City Center, force fights near the traffic lane rather than the back of the point — your tank should always be oriented toward shove opportunities.
On Garden, hold the elevated right platform rather than the ground-level point approach.
On University, defend from the upper balcony and fire down on attackers approaching from below.
If in percentage lead, step away from the traffic and fight safely on the non-hazard side of the point.
Key Positions & High Ground
City Center Road: The active traffic lane running through the capture area is an instant death environmental hazard — Orisa shoves, Roadhog hooks, and Wrecking Ball balls can send enemies into traffic.
Garden Elevated Platform: A raised stone platform on the right side of the Garden point provides dominant angles.
University Upper Balcony: A second-floor walkway overlooking the entire University point, accessible from the side staircase.
University Side Staircase: The route to the upper balcony is an important flank that attackers should always contest.
Chokepoints to Control
City Center's traffic lane is the unique environmental chokepoint that defines the sub-map — the entire fight revolves around who controls space near it.
Garden's elevated platform creates a positional chokepoint where the team controlling it wins most fights.
University's staircase to the balcony is a positional chokepoint — teams that control the stairs control the point because the balcony is the strongest position.
Ultimate Usage Tips
On City Center, Roadhog hook into traffic is an instant elimination — pair it with Graviton Surge to hook multiple targets.
Orisa Javelin Spin shoves the entire enemy team toward the road on City Center.
On University, Gravitic Flux from the balcony picks enemies off the point below.
Kitsune Rush on Garden combines with the elevated platform to win any contested fight quickly.
Common Mistakes to Avoid
Teams ignore the City Center traffic hazard and fight normally on the point, missing enormous potential value from the environmental kills.
Always position to threaten road shoves.
On University, attackers walk up the front ramp to the point rather than taking the staircase to the balcony first, fighting at a height disadvantage throughout.
On Garden, teams stand in the center of the point instead of using the right platform, losing every positional fight.
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